Devlog
- July 25, 2026 by Ypsilon#skate, #platformer, ##unity, ##unity2d, ##2dplatformer, ##2d, ##skate, ##noai, #no-ai, ##no-ai, ##platformerWhen designing TagStyle, I spent a lot of time and attention to the core platforming mechanics and player controller. While the controls are simple; walk, move, grind, the nuance comes from various in... Continue reading


