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This is a submission to Stop Killing Games Community Jam 2026

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Tagstyle

Tagstyle

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Devlog

  • TagStyle - Mechanics Breakdown
    July 25, 2026 by Ypsilon#skate, #platformer, ##unity, ##unity2d, ##2dplatformer, ##2d, ##skate, ##noai, #no-ai, ##no-ai, ##platformer
    When designing TagStyle, I spent a lot of time and attention to the core platforming mechanics and player controller. While the controls are simple; walk, move, grind, the nuance comes from various in... Continue reading
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Updated 19 hours ago