<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Tagstyle Devlog - itch.io</title><link>https://ypsilon.itch.io/tagstyle</link><description>A fast paced, highscore chasing 2D platformer. Chain tricks and maintain large combos!</description><item><guid>https://ypsilon.itch.io/tagstyle/devlog/1603083/tagstyle-mechanics-breakdown</guid><title>TagStyle - Mechanics Breakdown</title><link>https://ypsilon.itch.io/tagstyle/devlog/1603083/tagstyle-mechanics-breakdown</link><pubDate>Sat, 25 Jul 2026 21:50:23 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4NzQzNTA3LnBuZw==/400x224%23c/bsO6Yj.png"/><p>When designing TagStyle, I spent a lot of time and attention to the core platforming mechanics and player controller. While the controls are simple; walk, move, grind, the nuance comes from various in...</p>]]></description></item></channel></rss>